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Doodle Cub

Draw My Wheels

How to play Draw My Wheels

  1. Draw one stroke on the pad. It becomes both wheels of your racer, and the race starts. The racer drives itself: you only choose the shape.
  2. Read the sign before each obstacle and redraw in time. Big round wheels are fastest on open ground; a cross or a long line hooks over walls and tall steps.
  3. Low roofs need a small wheel, gaps need a big one, and water needs spokes or a spiky star to paddle. A wheel that will not fit under a roof is refused.
  4. Tap a quick wheel to reuse one of your last three shapes. Stuck or flipped? Press Checkpoint to go back to the last flag with your time still running.
  5. Beat Rookie, Pro and Ace for up to 3 stars, chase the dev time on every track, and spend stars on new worlds, racers and ink colours.

About this game

Draw My Wheels is a physics racer where the only control is a pencil. Whatever you sketch on the pad becomes both wheels of your racer and spins on its motors, so the shape decides everything: a big circle is fastest on open concrete, a cross or a long straight line walks up walls and tall steps, a small wheel fits under low roofs, and a spiky star paddles through water. Every track mixes these obstacles, with a sign and a distance readout before each one, so the skill is reading ahead and redrawing at the right moment; drawing slows time so you can sketch mid-jump. You race three rivals who draw their own wheels: beat Rookie, Pro and Ace for one, two or three stars, and beat the dev time for a gold mark. Thirty-two tracks across the Yard, the Quarry, the Docks and the Foundry open with stars, along with six racers and seven ink colours, and a new Daily track is generated every day with a streak to keep. Your progress stays in this browser, and a reload brings the race back paused at your last checkpoint.

Controls

  • DragDraw new wheels on the pad (mouse)
  • 123Reuse one of your last three wheels
  • RBack to the last checkpoint
  • TBackspaceRestart the race
  • PEscPause and resume
  • EnterNext track or race again
  • MTrack map (from pause or results)

On a phone or tablet: Draw with a finger on the pad: below the track when upright, beside it when sideways. Tap the quick wheels to reuse a shape, Checkpoint to go back to the last flag, and the round buttons at the top to pause or restart. Left-handed moves the pad to the other side.

Questions

Is Draw My Wheels free?

Yes. It is free to play in your browser on a computer, tablet or phone, with nothing to download and no sign-up.

Can I play it on my phone?

Yes. It works upright or sideways: the draw pad sits under the track when you hold the phone upright and beside it when you turn it, and every action has an on-screen button. A left-handed setting moves the pad to the other side.

What shape should I draw?

Big round wheels for speed on open ground, a cross or a long line for walls and tall steps, a small circle for low roofs, a big circle for gaps and ditches, and a spiky star for water. Watch the rivals: they redraw before each obstacle too.

How do stars and the dev time work?

Finish ahead of Rookie for 1 star, ahead of Pro for 2 and ahead of Ace for 3; you need 1 star to open the next track. The dev time is the reference driver's time on that track, and beating it marks the track with a gold dot.

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