Klondike rewards a few simple habits more than clever tricks. Always uncover hidden cards first, play from the longest columns, and don't empty a column until a King is ready to fill it. Add a careful approach to the stock in Draw 3 and your win rate goes up noticeably. If you need a refresher, start with the Klondike rules.
1. Uncover first, tidy later
The hidden cards in the tableau are the real obstacle. A move that turns over a face-down card gives you new information and new options; a move that only shuffles face-up cards doesn't. When you have a choice, pick the move that reveals a card.
2. Play from the longest column
The seventh column hides six cards. Freeing it takes the most work, so start early. When two moves are equally good, take the one that works on the column with the most face-down cards.
3. Don't rush to empty a column
An empty column takes only a King. Emptying one when no King is available just wastes a space you could have used to hold a run. Clear a column when a King, ideally one with a useful run behind it, is waiting.
4. Choose your King carefully
When two Kings could go into an empty column, look at what's under or behind them. Prefer the King that frees the most hidden cards, and think about colour: a red King needs a black Queen next, so check whether a black Queen is available.
5. Don't send everything home at once
Moving cards to the foundations feels like progress, but low cards are often needed in the tableau as stepping stones. A red 3 on the foundation can't hold a black 2 that's blocking you. Send Aces and 2s home straight away; above that, ask whether the card is still useful in the columns.
6. Plan around the stock
In Draw 1 you see every stock card each pass, so draw when the tableau has nothing better and keep track of what's coming.
In Draw 3, only every third card is playable on a pass, and playing a card from the waste changes which cards you will see next time. Two tricks help:
- Play a waste card to shift the order. Taking one card from the waste moves the next set of three, which can bring a hidden card into reach.
- Don't burn through the stock blindly. Make your tableau moves first; each stock pass should have a purpose.
7. Use undo to learn
In Crayon Solitaire, Relaxed mode makes undo free and Scored mode charges 15 points. Both are useful: try a line, see where it leads, and back up if it ends badly. You'll start to spot the patterns that waste moves.
Draw 1 vs Draw 3: which should you play?
| Draw 1 | Draw 3 | |
|---|---|---|
| Difficulty | Easier | Harder |
| Cards you see per pass | All of them | One in three |
| Best for | Learning, quick wins | Planning, longer games |
Crayon Solitaire's Expert deals are always Draw 3 and take several passes through the stock; they open after ten Standard wins, and three Expert wins open Vegas mode.
Mistakes that cost games
- Filling an empty column with a lone King that has nothing useful under it, when another King would have freed three hidden cards.
- Playing the stock first. The tableau usually has a better move; the stock is your reserve.
- Breaking a long run to grab one card. Long runs are hard to rebuild, and moving half of one often leaves the other half stuck.
- Ignoring colour two moves ahead. Before placing a black 8, check whether the red 7 you will need next is reachable.
A quick routine for each turn
- Any Ace or 2 that can go home? Send it.
- Any move that turns over a hidden card? Make it, preferring long columns.
- Any King ready for an empty column? Place it.
- Nothing useful? Draw from the stock.