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Spider Solitaire Rules for Beginners

· 4 min read

Spider solitaire is played with two decks and ten columns. You win by building eight complete runs, King down to Ace in a single suit; each finished run leaves the table. The twist that makes Spider different from Klondike: you can stack any card on one rank higher, but only a run of one suit can move as a group. Here are the full rules for beginners.

The deal

  • 104 cards (two standard decks).
  • Ten columns. The first four get 6 cards, the other six get 5: 54 cards in all. Only the top card of each column is face up.
  • The stock: the other 50 cards, face down, dealt later in five rows of ten.
  • No foundations to build up. Completed runs simply leave the table.

How cards move

  1. Any card can go on a card one rank higher, regardless of suit or colour. A 7 of hearts can go on an 8 of spades.
  2. A group of cards moves together only if it is all one suit and in order. A 9-8-7 of spades moves as one; a 9 of spades, 8 of hearts and 7 of spades does not. You would have to move the 7 first.
  3. Any card or valid run can go into an empty column.
  4. When a face-down card is uncovered, it turns face up.
  5. A full run from King to Ace in one suit is removed from the table automatically.

Dealing from the stock

When you are stuck, deal: one card goes face up onto every column. There are five deals in the stock. The important rule: you can only deal when no column is empty. If a column is empty, move a card into it first.

Number of suits

Spider comes in three difficulties:

  • 1 suit: all 104 cards are spades. Any run moves freely, and most deals can be won.
  • 2 suits: spades and hearts. You need to keep runs in suit to move them.
  • 4 suits: all four suits. Hard, and many random deals can't be won.

In Spider Crayon, you start with 1 suit; three wins open 2 suits, and five 2-suit wins open 4 suits. With Winnable only on (the default), every deal has been won by a solver first.

Scoring

The common scoring, also used in Spider Crayon:

  • Start with 500 points.
  • Each move or deal costs 1 point.
  • Each completed run adds 100 points.

A perfect game scores over 1,100. In Spider Crayon's Scored mode, an undo also costs 1 point and a hint 5; Relaxed mode has free undo and hints.

Your first game

  1. Look for moves that turn over face-down cards. Information is everything.
  2. Build in suit when you can choose between two cards of the same rank.
  3. Work towards an empty column. It is the most useful space on the table.
  4. Deal only when nothing useful is left, because each deal covers every column.
  5. Complete runs when you can to clear space.

Spider vs Klondike in one table

SpiderKlondike
Decks21
Columns107
StackingAny suit, one rank lowerAlternating colours
Moving runsSame suit onlyAny valid run
WinningEight King-to-Ace runsFour foundations to King

How long does a game take?

A 1-suit game takes most players 10 to 15 minutes. Two suits can take twice as long, and a 4-suit game can run past half an hour, especially when you undo to try different lines. Spider Crayon keeps your deal if you close the tab by accident, so a long game can wait.

Common beginner questions

Why won't my run move? It probably mixes suits. Only one-suit runs move together.

Why can't I deal? One of your columns is empty. Fill it, then deal.

What is the best first move? Usually the one that reveals a face-down card in the column with the most hidden cards.

When the rules feel natural, move on to strategy: our guide on how to win Spider solitaire covers empty columns, building in suit and when to deal.